- #FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT HOW TO#
- #FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT .EXE#
- #FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT INSTALL#
- #FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT MOD#
The command lines shown below will only work for the (rather old) version of xdelta provided there, as newer version have at least changed the syntax.
#FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT INSTALL#
Mac and Linux users will need to install xdelta. Get the right package, depending on Fallout version (1 or 2) and the language (UK or GER). The patches are available in the Download section. The UK version is missing children, but has full gore assets. Here are the MD5 hashes of different versions the Fallout DAT files listed. This way all the missing animations and the children are now available and can be accessed by FIFE. The FIFE team created these patches so the users of localized versions can convert their CRITTER.DAT into the US version.
#FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT .EXE#
exe file with a hex editor to set the violation-meter back to the US version. And melee/unarmed complements heavy weapons nicely since you wont have to waste ammo on random critters but can still turn raiders and nastier creatures into thin. dat archives to ensure that nobody changes the. In Fallout one unarmed is not as viable, but in F2, it can get you through early game easily if you find brass knuckles and the later special attacks mean that it is never useless. exe which makes it impossible to turn the violence-meter above 3 they also deleted all the graphics from the. The problem is caused by the fact that Interplay removed all "bloody" animations and all children from the localized version of Fallout I and II.
#FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT HOW TO#
Just don't hit him with a MIRV while he's in a parking lot and he'll be fine.This short guide will show you how to patch your German and UK CRITTER.DAT to a US version one and it explains why it's important to do so. So yeah, he takes a little bit of damage. I pitted him up against a Deathclaw to test his immunity and the Deathclaw ran away. Not sure if 90% is unbalanced or not, but making hum fully immune sure is game-breaking. (also, if you use an old version, you still get the VATS accuracy bonus when Dogmeat bites an enemy, if you use VATS that is) (There are OLD versions that adds 90% or 99% damage resistance to the perk) This is an easy fix but I don't want to, don't hurt my boy.Īlso changes Dogmeat's perk 'dogmeatCripple' to actually apply the damage resistance when you take Attack Dog 1. This also gives him the increased resistance even when he's not your current companion. This is the result of both of those thought processes! I also needed to replace Attack Dog rank 1 for an upcoming mod. I don't want to see Dogmeat limping around on the floor.
#FALLOUT 1 SAVE GAME EDITOR EDIT CRITTERS DOGMEAT MOD#